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Licensing, distribution, and shipping Apple apps outside the App Store.

unreal-engine cpp license-keys offline

License Your Unreal Engine Game Offline in an Afternoon

Add offline licensing to an Unreal Engine game with the Keylight C++ plugin — drop it into Plugins/, configure UKeylightSubsystem, and activate from Blueprints or C++.

electron javascript license-keys

How to Add License Keys to an Electron App

A step-by-step guide to licensing an Electron app with Keylight — run the SDK in the main process, bridge activation over IPC, and gate features by entitlement.

tauri rust license-keys

How to Add License Keys to a Tauri App

How to add license keys to a Tauri v2 app with the Keylight plugin — register it in Rust, grant its capability, and call activate and validate from your frontend.

cross-platform architecture license-keys

Licensing a Cross-Platform App from One Control Plane

How to license a cross-platform app from one Keylight tenant — the same signed-lease format and Ed25519 verification across the Swift, JavaScript, Rust, and Tauri SDKs.

migration gumroad stripe

Moving Your App's Licensing Off Gumroad

How to move your app licensing off Gumroad to Stripe and Keylight without breaking existing keys — import your customers, switch new sales, and bootstrap devices.

rust offline license-keys

Offline License Validation in Rust

How offline license validation works in Rust with the keylight crate — verify an Ed25519-signed lease locally with no network call, bounded by an offline grace window.

pricing subscriptions licensing

One-Time vs Subscription Licensing: Which to Use?

One-time vs subscription licensing for your app — how each affects revenue, support, and trust, and how Keylight models perpetual keys and renewing subscriptions.

tauri electron license-keys

Tauri vs Electron for Licensed Desktop Apps

Tauri vs Electron for a desktop app you plan to sell — the real differences in core language and bundle size, and where license verification should live in each.

licensing macos swift stripe

How to Add Licensing to a Mac App

The fastest way to add licensing to a Mac app: a payment provider for money, Keylight for licensing, a Swift SDK you drop in. The alternatives too.

macos keychain sparkle

Persisting Mac App Licenses Across Auto-Updates

Why Keychain-stored licenses survive when a .app bundle is replaced by Sparkle or any auto-updater — and the three-step test to verify your update path before shipping.

macos sandbox keychain

Does Keylight Work in Sandboxed Mac Apps?

How Keylight handles macOS App Sandbox: Keychain access, required entitlements, and the edge case of accepting direct license keys in a Mac App Store build.

macos distribution licensing launch

How to Launch a Mac App Outside the App Store

A step-by-step playbook for launching a Mac app outside the App Store — signing, payments, licensing, updates, support, and launch day.

macos developer-id license-keys

Developer ID vs License Keys for Mac Apps

Developer ID and license keys solve different Mac app problems: safe installation, paid access, device activations, offline validation, and refunds.

stripe macos license-keys

Stripe Webhooks for macOS License Keys

How Stripe webhooks turn a Mac app purchase into a license key: checkout completion, idempotent key creation, subscriptions, refunds, and Keylight.

swift macos license-keys

How to Add License Keys to a Swift macOS App

A step-by-step guide to adding license keys to a Swift macOS app — trial, activation, entitlement checks, and the UI states, using the KeylightSDK.

licensing scaling architecture

Why Software Licensing Gets Hard When Apps Scale

The simple license check you wrote at launch quietly becomes a liability as an app grows. Here is where licensing breaks at scale, and how to design around it.

licensing architecture offline

What Happens When Your Licensing Server Goes Down

If your licensing server goes down, can your customers still open their apps? How to design licensing so an outage never becomes a customer-facing failure.

pricing macos trials

Building a Paywall That Doesn't Suck

Paywall design patterns for developer tools and Mac apps — placement, messaging, tier presentation, and reducing friction so the purchase feels fair, not hostile.

macos swift security

Where to Store License Data on macOS

Keychain, UserDefaults, or a file: where should a Mac app store license data? A look at the options, their security tradeoffs, and a sensible default.

macos trials pricing

From Trial to Paid: Conversion for Mac Apps

How to convert free-trial users into paying customers for a Mac app — trial length, reminder timing, in-app prompts, and the licensing that makes it all work.

pricing paddle licensing

The Hidden Cost of 'Free' Licensing

Merchant-of-record platforms bundle licensing into a revenue share that looks small. Here is the real math, and the lock-in cost that never shows on the invoice.

ai licensing architecture

Building a Modern Licensing System for AI Apps

How to license AI apps the right way — separating the app license from metered AI usage, signed keys for on-device models, and seat-based licensing for teams.

paddle stripe distribution

Migrating from Paddle to Stripe

A practical guide to migrating from Paddle to Stripe — what changes, how to handle tax and licensing, and how to move customers without breaking their apps.

licensing license-keys macos

How Device Activations Work

How device activations work in software licensing — fingerprinting, activation limits, the activate and deactivate flow, and idempotency that keeps it fair.

licensing stripe license-keys

What Happens After a Refund in Licensed Software

What should happen to a license key after a refund or chargeback — automatic revocation, how it reaches the app, and why offline apps revoke on a delay.

license-keys licensing security

How to Prevent License Key Sharing

How to prevent license key sharing without punishing legitimate customers — device activation limits, fingerprinting, and choosing graceful limits over hard blocks.

offline licensing macos

How Offline License Validation Works

A plain-English explanation of how offline license validation works — verifying a signed license locally with a public key, and why desktop apps need it.

license-keys licensing security

How License Keys Work for Desktop Apps

A clear explanation of how modern license keys work for desktop apps — from old checksum keys to cryptographically signed leases your app can verify offline.

Migration Licensing

Migrating Your App's Licensing to Keylight

Why and how to migrate your app's licensing to Keylight — from a merchant-of-record service or a homegrown system — and the tradeoffs to weigh before you switch.

macos distribution licensing

How to Sell a Mac App Outside the App Store

A practical walk-through of selling a Mac app directly — distribution, notarization, payments, and licensing — and an honest look at the tradeoffs against the App Store.

keylight licensing

Welcome to the Keylight blog

A short introduction to what the Keylight blog is for — practical writing about licensing, distribution, and shipping desktop and AI-native apps.