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Comparison

Keylight vs Keyforge — the Apple-native alternative

Keyforge issues license keys through a cross-platform REST API. Keylight does the same job Apple-native: a real Swift SDK, offline Ed25519 leases, and Stripe wired in.

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Keylight Keyforge
Platform focus Apple-native (Swift SDK) Cross-platform, REST-first
App integration Native Swift SDK + licensing state machine Call the public REST API yourself
Offline verification Ed25519-signed leases, verified locally Signed JWT, verified locally
Payments Stripe-native — licenses mint on payment Stripe, Polar, Lemon Squeezy
Feature flags Signed into the lease, offline-readable Basic
Multi-product / tenant Built in Per product
Best for Mac/Swift apps wanting a drop-in SDK Any-language apps on a REST API

Updated June 2026

You’re shipping a Mac app and you need licensing. Keyforge and Keylight both do the job — license keys, offline checks, no backend to run. The difference is one line. Keyforge is a REST API for every platform. Keylight is built for Apple: a Swift SDK, with Stripe wired in. Pick on that.

What Keyforge gets right

Keyforge is good. For an indie dev who wants license keys without standing up a backend, it’s a clean choice. The public REST API needs no key, so you call it from any language. Stripe, Polar, and Lemon Squeezy all map payments to keys for you. Offline checks run on signed JWTs. There are real docs for macOS and Tauri.

Ship on more than Apple — Windows, Linux, web — and a plain API you call from any language is the easy fit today. Keyforge leans into that.

Where Keylight is different

The split is what happens inside the app.

Keyforge hands you an endpoint. Everything after — storing the lease, checking expiry, the trial countdown, what to show on launch — is yours to write. Fine for a web backend. For a Mac app it means rebuilding the same licensing glue every paid app ends up writing.

Keylight ships that part. The Swift SDK is a state machine. Call checkOnLaunch(), switch on the result:

await licensing.checkOnLaunch()

switch licensing.state {
case .licensed:
    enablePaidFeatures()
case .trial(let daysLeft):
    showTrialBanner(daysLeft: daysLeft)
case .expired:
    showRenewalPrompt()
case .invalid:
    showActivationSheet()
}

That’s the integration. No license state to track yourself.

Offline checks run on Ed25519-signed leases. Your app holds the public key and verifies locally — no network on launch. Keyforge’s JWTs do the same job. The difference that matters: Keylight signs feature flags into the lease, so you gate Pro features offline without another call.

Payments: a Stripe charge mints the license. Keylight catches the webhook, you write nothing. Other providers connect by webhook too — Stripe is just the path that’s already done.

When Keyforge is the better pick

Be honest about it. If Apple isn’t your main target today, Keyforge covers ground Keylight doesn’t lead on yet. A native Swift SDK pays off on Apple platforms; for a Windows, Linux, or web app you want a plain API in your own language, and that’s Keyforge right now. Same if Polar or Lemon Squeezy is your main processor — Keyforge integrates them directly; with Keylight that’s a webhook.

Keylight is Apple-native first, and not stopping there. Shipping on the Mac right now? That focus is the point, not a ceiling.

Where Keylight fits

Building a Mac or Swift app and want licensing that drops in? That’s Keylight. The Swift SDK handles activation, offline checks, trials, expiry. Stripe mints the license on payment. Feature flags ride in the lease, readable offline. Multi-product and multi-tenant are built in, not bolted on.

The win isn’t setup time — both set up fast. It’s never writing the licensing state machine every paid Mac app needs.

Plans start at $19/month, with a free tier. Test the whole Stripe-to-app flow before you pay.

Frequently asked

Keylight vs Keyforge — what's the difference?+

Both issue license keys with offline verification and no backend code. Keylight is Apple-native: a real Swift SDK with a built-in licensing state machine and Stripe-native minting. Keyforge is REST-first and cross-platform, so you call its API from any language yourself.

Does Keyforge have a Swift SDK?+

Keyforge exposes a public REST API you call from Swift directly. Keylight ships a native Swift SDK that handles activation, offline lease verification, and trial and expiry state for you.

Which is better for a macOS app?+

If you want a drop-in Swift integration with Stripe wired automatically, Keylight. If you need the same license backend across many languages or platforms, Keyforge's REST-first model fits better.

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