Comparison
Keylight vs LicenseKit — hosted licensing vs a client SDK
LicenseKit is a Swift SDK that reads licenses from a source you supply. Keylight is the source too: a hosted licensing service with finished SDKs — Swift, Rust, JavaScript — and payments wired in.
Start Free| Keylight | LicenseKit | |
|---|---|---|
| What it is | Hosted licensing service + Swift SDK | Client-side Swift SDK; you supply the source |
| Platform scope | Cross-platform, Swift-first (Swift · Rust · JS) | Apple-only (Swift) |
| Apple platforms | macOS and iOS focus today | iOS, macOS, tvOS, watchOS, visionOS |
| License source | Keylight issues and tracks them | Source code, file, your REST API, or Gumroad |
| Payments | Stripe-native, plus other payment providers via webhook | Gumroad built-in; others via your API |
| Device activations | Tracked server-side, enforced live | Client-side; you build the backend |
| Dashboard / control plane | Built in | None — bring your own |
| Best for | Want licensing as a service, no backend | Want a pure SDK on a source you already run |
Updated June 2026
LicenseKit and Keylight are both Swift-native, and that’s where people assume they overlap. They don’t, really. LicenseKit is a pure client SDK — Apple-only — that reads a license from a source you provide. Keylight is that source plus the SDK, and it ships beyond Apple too: Swift, Rust, and JavaScript. One is a library. The other is the whole layer, across more than one platform.
What LicenseKit gets right
LicenseKit is genuinely Apple-native and mature. It covers the full Apple matrix today — iOS, macOS, tvOS, watchOS, visionOS — which is broader Apple-platform reach than Keylight leads on right now. It’s flexible about where a license comes from: define it in source code, read it from a CSV or encrypted file, fetch it from your own REST API, or wire it straight to Gumroad. It ships a SwiftUI license-manager view you can drop into the app or an Xcode preview.
If you want a self-contained SDK with no hosted dependency, and you already have a place licenses live — a Gumroad product, your own backend — LicenseKit slots in without adding a service to your stack.
Where Keylight is different
LicenseKit verifies. It doesn’t issue, and it doesn’t run a backend for you. Where the licenses come from, how a payment turns into one, how many devices a key is allowed, what the live activation count is — that’s yours to build and host.
Keylight is that half — and then some. A payment mints the license automatically — with Stripe that’s first-class (Keylight catches the webhook, you write nothing), and other payment providers connect by webhook too. Device activations are tracked server-side and enforced, so a key that’s maxed out is maxed out, not just counted on the client. There’s a dashboard for keys, customers, and revocations. And the SDKs cover Swift, Rust, and JavaScript — so the same licensing service backs a macOS app, a Tauri app, and an Electron app with no extra backend. The Swift SDK reads an Ed25519 lease with feature flags signed in, verified offline on launch:
let licensing = Keylight(publicKey: "...")
try await licensing.activate(key: userEnteredKey)
await licensing.checkOnLaunch()
if licensing.state == .licensed { enablePaidFeatures() }
The trade is plain. LicenseKit asks you to bring the backend. Keylight is the backend.
When LicenseKit is the better pick
Be honest about it. If you want a pure Swift SDK with no hosted service in the loop — licenses defined in source or a file, or served from infrastructure you already run — LicenseKit is the cleaner fit. If Gumroad is already your store, its built-in Gumroad path is less to wire than a webhook. And if you need watchOS or visionOS licensing today, LicenseKit covers those where Keylight is focused on macOS and iOS.
LicenseKit is Apple-only by design; that’s its focus. Where Keylight goes further: Rust (Tauri, CLI), JavaScript (Electron, Node), and macOS/iOS — all from the same licensing backend, without adding another service. If you’re building across those stacks, that’s a real difference.
Where Keylight fits
Don’t want to run a licensing backend at all? That’s Keylight. Issuance, payment-to-license minting, activation tracking, revocation, and finished SDKs for Swift, Rust, and JavaScript — one service, no glue. You hold a public key and verify offline; Keylight does the rest.
A library still needs a backend behind it. Keylight is both, so there’s nothing behind it to build.
Plans start at $19/month, with a free tier. Connect your payment provider, drop in the SDK, ship.
Frequently asked
Keylight vs LicenseKit — what's the difference?+
LicenseKit is a Swift client SDK: it reads licenses from a source you supply — source code, a file, your own REST API, or Gumroad — and stays Apple-only. Keylight is the backend too: it issues licenses, mints them on payment, tracks device activations, and ships finished SDKs for Swift, Rust, and JavaScript — so you can license macOS, Tauri, Electron, and Node apps from one service.
Does LicenseKit cover more Apple platforms?+
LicenseKit lists all five Apple platforms today — iOS, macOS, tvOS, watchOS, and visionOS. Keylight focuses on macOS and iOS right now. If you need watchOS or visionOS licensing today, that's a real point for LicenseKit.
Which should I pick for a Mac app?+
If you want a self-contained Swift SDK and you already have a license source — Gumroad, your own API — LicenseKit is clean. If you'd rather not run any backend, or you also ship on Rust or JavaScript, Keylight gives you issuance, payment-to-license minting, activation tracking, and SDKs for all three stacks as one service.
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